Tuesday, September 23, 2008

Naxxramas (80 Raid)

Foolishly you have sought your own demise.
Brazenly you have disregarded powers beyond your understanding.
You have fought hard to invade the realm of the Harvester.
Now there is only one way out --
To walk the lonely path... of the damned.

Changing things up from the bevy of 5-mans that I've reviewed, it's time to take a look at the most anticipated instance in all of Wrath of the Lich King: The Dread Citadel, Naxxramas. Raised from the depths of Northrend by the Lich King, this floating ziggurat originally served as Kel'Thuzad's fortress in Lordaeron, hovering above the Eastern Plaguelands. It's rather nebulous as to whether that incarnation of Naxxramas actually existed, and whether Kel'Thuzad was defeated there before the whole thing flew back to its current home over the Dragonblight in Northrend. Regardless, Kel'Thuzad, Sapphiron, and all the other familiar names are back again and ready to roll again... and this time, they'll probably wreck a lot fewer guilds.





As stated, Naxxramas lies above the Dragonblight. Specifically, it's almost directly above Wintergarde Keep, the Alliance base in the eastern part of the zone. Just southwest also lies Venomspite, the Horde town here. So, either way, a 30 second flight tops from vendors and an inn. This makes the place extremely convenient compared to its old version, as well as the introductory dungeon of The Burning Crusader, Karazhan. Note that there will be plenty of comparisons between these two raids, as they serve the same purpose in terms of progression.

Quests? At present, this place has no quests, which is a disappointment, as there is a lot of potential. This actually reminds me to make a post asking about this very subject on the beta forums, but that's neither here nor there. Karazhan had not only an attunement questline, but also two long lines that took you inside the dungeon, spanning several bosses and giving you a bit more lore background on the place. While Naxxramas requires no attunement, it would be nice to see some quests for the place, even if they're only as simple as being tasked to kill X boss or gather Y drops from trash. Being that it's still beta, however, I wouldn't count this possibility out just yet.



Naxxramas Ekerameter:

Difficulty - 5
Loot - 5
PUG Factor - 2
FUCK YEAH Quotient - 5
Overall - 5

Comments - Naxxramas was the most popular dungeon of the original game because of its innovative design, interesting and numerous boss encounters, well-itemized and varied loot, and extreme difficulty. So how does the place fare when you take away the last factor and try to present old content as new again?

I have three words for you: it's fucking Naxxramas! Seriously, I don't know anyone who didn't at least have a few good things to say about the old place; all raids grow old if you run them often enough, but that's the thing: this came out so late in the process of the old game that almost nobody got the chance to really see the place. Now, Blizzard's best-designed instance will be open to all, and THAT is pretty damn cool.

Now, let me preface the rest of my comments by stating that my boss exerience in the place so far consists of Anub'rekhan, Noth, Heigan, Loatheb, Razuvious, and Gothik, but I feel like that's a fairly good spread of bosses to determine difficulty. In addition, my experience is limited to the 10-man version, although from what I understand, there isn't a very large difference between the two. That said, I think the place is extremely well-tuned for an introductory raid. There are individual exceptions - the opening bosses of each wing save for Patchwerk might be TOO easy - but generally, things seem to be tuned fairly well. Loatheb is appropriately hard, Heigan is medium difficulty (and as "fun" as ever), etc etc. As with Karazhan, for quite a while this place won't be doable with a pick-up group. I imagine, barring nerfs, bosses like Loatheb and the Four Horsemen will be a nightmare for PUGs even well down the road.



As far as loot goes, as it was before, once you're killing a good number of bosses this place is a pinata of loot. Two epic drops per boss, plus my guess is that the end bosses of each wing will drop either two epics plus a set piece, or two set pieces plus an epic. Not entirely sure on Sapphiron or Kel'Thuzad yet, but my guess is 3-4 items apiece. Even at two drops apiece, though, you're talking 30 epics for a full run. There seems to be a great variety here for all classes, including weapons, relics, and of course the sets. T7 will be recolored T3, and following in the footsteps of TBC design, will have a set available for every spec where applicable.

FYQ? Again, it's fucking Naxxramas. Everything you loved about the old place is back. The creepy atmosphere, the haunting music, the Four Horsemen taunting you as you progress through the Military Quarter, the Frogger slimes after Patchwerk, Mr. Bigglesworth, stabbing yourself in the eye because half the raid just died on the Heigan dance AGAIN... it's all here, and now those of you who missed it the first time around will get a chance to see all of it in all its glory. Granted, if you hated the place when you came here originally, you'll probably continue to hate it, but if you're THAT GUY/GIRL nobody likes you anyway.

Well worth the wait and anticipation. November 13th can't come soon enough.



1 comment:

Anonymous said...

This place was a blast. Besides Maexxna (which I found to be a boring repetitive fight, but that might have just been because of my role), the rest of it was well designed and entertaining. Even the trash was fun. I'm really looking forward to getting to see the rest of it.